Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.
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Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:
- 64-player battles
- 6 different armies to play, each with their own weapons and abilities:
- United States Army and Marine Corps
- North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)
- Australian Army
- Army of the Republic of Vietnam (ARVN)
- Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers
- 4 flyable helicopters – Huey, Cobra, Loach and Bushranger
- Asymmetric warfare – VC traps and tunnels vs. US napalm and choppers
- More than 20 maps
- 3 distinct game-modes
- Proximity VOIP
- And hundreds of character customization options.
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Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North – the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).
SOUTHERN FORCES – US, Australian and ARVN
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The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:
- US Army/Marine Corps – airburst artillery, the Spooky gunship and napalm strikes
- Australian Army – Pair of Canberra bombers and heavy artillery
- ARVN – medium mortar barrage and napalm strikes from older A-1 Skyraiders
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For mobility, they have access to full helicopter support:
- UH-1 “Huey”: provides rapid transport for a squad across the map
- OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns
- AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer
- Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets
Tactically, the Southern squad leaders become important – so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!
As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:
- M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG
- M14 Battle Rifle, M40 and XM21 sniper rifles
- M60 LMG and M16 automatic rifle
- For heavier support – the M79 grenade launcher and M9A1-7 flamethrower
- Explosives – M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore
NORTHERN FORCES – NVA and VC
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The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN – or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China – known as the Viet Cong. For supporting weapons each has:
- PAVN/NVA – heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail
- NLF/VC – a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage
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To compete with the Southern forces’ mobility, the Northern forces have their own mobility – and stealth:
- NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action – or even behind the lines
- Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft
- SA-2 Missiles – the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right
- “Ho Chi Minh Trail” ability – the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate
- “Ambush Spawn” ability – the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.
The weaponry for the Northern forces is wide-ranging – the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:
- AK-47 and Type 56 Assault rifles
- Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle
- MN 91/30 and SVD sniper rifles
- PPSh-41 and French MAT-49 SMGs
- IZh-58 double-barrelled shotgun
- DP-28 and RPD LMGs
- RPG-7 rocket launcher
- MD-82 toe-popper mines, Tripwires and Punji traps